
CS2 Agent skins are character models which were first introduced in CS:GO as part of Operation Shattered Web in 2019. A new collection of agents has been included with each subsequent operation update.
Agents can be customised further with the addition of patches which were added on 24th February 2020. These patches can be applied to specific locations on each agent model.
Operation Riptide Agents
Gendarmerie NationaleChef d'Escadron Rouchard
Guerrilla Warfare'Medium Rare' Crasswater
Guerrilla WarfareVypa Sista of the Revolution
SEAL FrogmanCmdr. Frank 'Wet Sox' Baroud
SEAL FrogmanCmdr. Davida 'Goggles' Fernandez
Guerrilla WarfareCrasswater The Forgotten
Guerrilla WarfareElite Trapper Solman
Gendarmerie NationaleChem-Haz Capitaine
The ProfessionalsBloody Darryl The Strapped
Guerrilla WarfareArno The Overgrown

SEAL FrogmanLieutenant Rex Krikey

Guerrilla WarfareCol. Mangos Dabisi

Gendarmerie NationaleOfficer Jacques Beltram
Guerrilla WarfareTrapper

SWATLieutenant 'Tree Hugger' Farlow

Gendarmerie NationaleSous-Lieutenant Medic
Brazilian 1st BattalionPrimeiro Tenente
Guerrilla WarfareTrapper Aggressor

NZSASD Squadron Officer

Gendarmerie NationaleAspirant

Operation Broken Fang Agents
The ProfessionalsSir Bloody Loudmouth Darryl

The ProfessionalsSir Bloody Miami Darryl

The ProfessionalsSir Bloody Darryl Royale

The ProfessionalsSir Bloody Silent Darryl

SWATCmdr. Mae 'Dead Cold' Jamison

The ProfessionalsSir Bloody Skullhead Darryl

The ProfessionalsNumber K

The ProfessionalsSafecracker Voltzmann

SWAT1st Lieutenant Farlow

SabreRezan the Redshirt

TACP Cavalry'Two Times' McCoy

The ProfessionalsGetaway Sally

The ProfessionalsLittle Kev

SWATSergeant Bombson

SWATJohn 'Van Healen' Kask

NSWC SEAL'Blueberries' Buckshot

SWATBio-Haz Specialist

SWATChem-Haz Specialist

PhoenixStreet Soldier

Sabre FootsoldierDragomir

Operation Shattered Web Agents
Shattered Web agents were given as a reward for completing operation missions in Operation Shattered Web. A Distinguished Agent was unlocked with 28 operation stars, Exceptional Agents unlocked with 52, Superior Agents unlocked with 76 and Master Agents unlocked with 89.
FBISpecial Agent Ava

Sabre'The Doctor' Romanov

Elite CrewThe Elite Mr. Muhlik

NSWC SEALLt. Commander Ricksaw

SabreBlackwolf

SabreRezan The Ready

USAF TACP'Two Times' McCoy

Elite CrewProf. Shahmat

PhoenixSlingshot

NSWC SEALBuckshot

Elite CrewOsiris

SabreMaximus

SabreDragomir

FBI HRTMarkus Delrow

KSK3rd Commando Company

NSWC SEALSeal Team 6 Soldier

SASB Squadron Officer

PhoenixEnforcer

FBI SWATOperator

PhoenixSoldier

About CS2 Agents
All CS2 agents can be used on any map and enable the player to customise their in-game appearance for both T and CT-side. If a player does not own any agents then the default Local Agent or Operator will be equipped and used in-game.
Master Agents have unique voices and cheers which can be heard at the start of a round and when using various radio commands.
When the agent is equipped in the player loadout they appear during the End-of-Match accolades instead of the default agent for the respective map.
How to obtain an Agent?
Players who did not partake in an operation can acquire a CS2 agent through trading or purchasing from the Steam Community Market.
Factions
All agents belong to a faction. All factions are listed below:
- Brazilian 1st Battalion
- Elite Crew
- FBI
- FBI HRT
- FBI Sniper
- FBI SWAT
- Gendarmerie Nationale
- Guerrilla Warfare
- KSK
- NSWC SEAL
- NZSAS
- Phoenix
- Sabre
- Sabre Footsoldier
- SAS
- SEAL Frogman
- SWAT
- TACP Cavalry
- The Professionals
- USAF TACP
Controversy surrounding Agent skins
The release of Operation Shattered Web in November 2019 marked a significant moment for CS:GO, a game celebrated for its competitive purity and minimalistic design. This operation introduced Agent skins; character models that players could use to replace the default terrorist and counter-terrorist appearances. This change sparked a flurry of controversy and debate within the community, centering on concerns about the game's direction and the potential impact on gameplay fairness.
One of the primary concerns was that CS:GO was beginning to emulate games like Fortnite, which are known for their highly customizable and sometimes flamboyant character skins. Critics argued that this shift towards more vibrant and varied character appearances could undermine the game's long-established aesthetic, which favored a more subdued, tactical look that aligned with its realistic, military-inspired gameplay. This departure towards a more commercial and casual gaming model was seen as a potential dilution of the CS:GO brand, which had traditionally prioritized competitive integrity over visual flair.
The controversy intensified with complaints about the tactical disadvantage posed by certain skins. Players noted that some of the new Agent skins blended too well with certain backgrounds and environments, providing a camouflage effect that could be exploited. For example, the 'The Elite Mr. Muhlik' skin, which featured darker tones, was particularly difficult to spot in shadowy areas of maps. This led to accusations that the game was veering towards a 'pay-to-win' model, where players could potentially gain a competitive edge by purchasing specific skins. This was antithetical to the ethos of fair play that CS:GO had cultivated over the years.
In response to these concerns, several competitive leagues and tournaments took the unprecedented step of banning the use of certain Agent skins in official matches. This decision underscored the severity of the issue, as the competitive scene of CS:GO is central to its community and reputation. Leagues such as the ESL and FACEIT prohibited these agent skins to ensure that all players competed on a level playing field, preventing any potential advantages derived from skin-induced camouflage.
Valve responded to the backlash by implementing changes aimed at addressing the community's concerns. They introduced patches that adjusted the visibility of certain problematic agents and modified some map textures to reduce the likelihood of agents blending into backgrounds. However, these adjustments were met with mixed reactions, as some players felt that the changes were insufficient to fully address the issue.